*self funders only
Purpose and aim of unit
Whether used alone or as part of a blended solution, technology is now a component of most learning and development (L&D) programmes, and the ability to use technology effectively has become a key skill set for trainers. This unit aims to develop learners’ awareness, expertise and confidence in this area so that they can respond appropriately to different requirements and provide a wide range of L&D activities. The unit begins with an exploration of some key ways technology is used for facilitating learning, and the potential advantages and disadvantages of each. The unit then focusses on the delivery of live online learning sessions, requiring learners to investigate the technology and processes which enable these and the specific trainer activities and skills involved. Finally the unit looks at different types of digital learning content and the factors that make it effective. Having evaluated different examples, learners are required to create their own digital content, ensuring that it is both engaging and likely to achieve its learning objectives.
This unit is suitable for persons who:
- are aspiring to, or embarking on, a career in L&D
- are already working in the field of L&D and wish to develop their knowledge and skills in relation to learning technologies.
On completion of this unit, learners will:
- Understand different ways of using technology to facilitate learning.
- Know how to deliver a live online learning session.
- Understand and be able to create digital learning content
To achieve this unit, the evidence the learner presents for assessment must demonstrate that they have met all the learning outcomes and assessment criteria.
The learner will:
The learner can:
|1 Understand different ways of using technology to facilitate learning.||1.1 Identify different ways technology can be used to facilitate learning.
1.2 Explain the potential advantages and disadvantages of different ways of using technology to facilitate learning.
|2. Know how to deliver a live online learning session.
|2.1 Describe the typical software and processes involved in providing a live online learning activity.
2.2 Analyse how delivery of a live online learning session differs from delivering a face-to-face session, in terms of trainer activities and skill requirements.
|3. Understand and be able to create digital learning content.||3.1 Explain the term ‘digital learning content’ and describe different types.
3.2 Evaluate examples of digital learning content in relation to how engaging they are and how likely they are to achieve their objective.
3.3 Create digital learning content that is engaging and likely to achieve its learning objective(s).
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